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July 10, 2012
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What did you think of Feedback Frenzy?

Tue Jul 10, 2012, 12:01 AM by ziinyu:iconziinyu:
Hello everybody, and congratulations on a great week! The last of the notes are trickling in with all your great comments + critiques. Pretty soon the admins will be cloistered away rating them all - but first we wanted to see what you thought about the contest!

Your Experience with Feedback Frenzy?

The first ever Feedback Frenzy contest is officially over!
We feel it was a pretty great success, what do you think?


7

days

156

users

452

deviations

1956*

critiques

:dummy:

We've been promising that we'll run another contest like this one, and we certainly will! To that end we'd really like to get your feedback on this one - what did you like and where were places where you see room for improvement? Let us know in the comments below!
We've put together a few questions to get the discussion going!
  1. What was your overall impression of the contest? Did you like enjoy being a part of it?

    :happybounce:
  2. Teamwork was a big piece of this! What did you think of being paired with different artists?

    :cuddle:
  3. This contest was about both giving and receiving feedback - how was the balance?

    :typerhappy:
  4. How did this experience compare to other competitions you've seen on deviantART?

    :dalove:
  5. What was your favorite part of the week?

    :squee:
  6. Your turn to be admin! What would you do differently?

    :meow:
  7. Next time we run this contest, will you play again?

    :eager:


We all put a lot into this (admin and participant alike) - and we got quite a lot out of it too! We asked for the best comments deviantART had to offer, and you delivered! So now we want to hear from the group and find out what everyone thought of the experience!

Update No. 1

Common suggestions and our thoughts on implementation!
It's only been a day since we posted this, and already we have lots of fantastic feedback from all of you! What else could we expect from this group? We've updated this blog to list some of the common suggestions we've heard, and our thoughts about them.


TEAMS + GROUPS
  • No teams at all! Individual contest.
    While we agree that teams are not strictly necessary for this competition, we had our reasons for including them! Part of our goal was to encourage the development of a critiquing community (that means more than just a one-on-one interaction with the artist)!

    • A system where individuals give and receive feedback among their peers.

    • Close interaction with other critics in a critiquing environment.

    • Friendly competition based on quality of constructive criticism

    • Some interdepence on other critics, motivation based on responsibility.

    Enough people enjoyed the team aspect that we will likely keep it around in some capacity. However, we'll definitely be sure to include major individual opportunities as well! Read below for some possible solutions!
  • Sign up as either an individual or a team.
    What if for future competitions, you could choose to play individually OR opt to be placed in a team? This way each participant can choose their own competitive environment!
  • Create your own teams!
    Another great idea! We thought about doing this for the first one, but thought that it might stack the deck too much. However by putting your own teams together you ensure that you are with a good group of people!
  • Group by medium/timezone.
    The goal for this contest was to group you by different media as there's a lot to be said for a fresh perspective! In the future though, we'd love to try some medium-centric teams! As for timezones, we'll be running monthly chat events with ProjectComment at different times of the day! This will be a great way to meet people from your part of the world and perhaps put together a team!
  • Larger teams (5 to 6 people).
    Definitely taking this one into consideration, it will help dilute the effects of inactivity but still make for a close group.
  • Require intra-commenting between team members.
    We didn't want to put too many requirements on this iteration, but we definitely hoped that deviants would start by critiquing their team!
  • More focus on team communication + activities.
    For future team-based contests (and individual ones) this will definitely be at the top of our list! We had a lot of team-focused events and activities planned, but didn't have time to get to them all with how busy projecteducate was! Here are some of the things we had planned (and will include at some point).

    • Introductions - A thread for the meet and greet! Introduce yourself to your team members and say why you like to comment!

    • Flash Feedback - All team members comment on a deviation together, group critique style.

    • Critique-Off - Pair up with another team and critique each other's work! A battle to the finish!
DEVIATIONS
  • Sort them better (by medium or team)!
    This one is all ziinyu's fault! We only realized that we wanted a sorted collection about 6 hours before the start of the contest, and by that time it was too late to do them all by hand! So instead we just converted our participant list (where we had sorted you based on self identified medium) into the thumbnail post. Next time better organization for sure!
  • Ensure better distribution of critiques.
    This is by far the most difficult part of running a contest like this! We'd like to ensure that everyone receives comments evenly, but we have very little control over what you guys choose to critique! Most solutions involve limiting the amount of comments you can give, and we didn't really want to do that! Some possible options below.
  • Limit number of critiques for each piece.
    We debated a version of this for a long time in the back room before ultimately deciding against it. We came to the conclusion that we didn't want to do anything to limit your ability to critique. If you see a piece you want to critique, you critique it. It has to be that simple.
  • Include questions/concerns in the deviation description.
    A fantastic suggestion, we will definitely be including it in the next version!
  • Shuffle the order in the gallery.
    Logistically, this one is tricky, but if we come up with an easy way to do it, we'll implement it for sure! In the meantime, we'll more heavily promote other methods of viewing deviations.
  • Highlight non-critiqued deviations.
    We are developing a method of doing this as we speak! Ideally we'd be able to update a blog once a day with the deviations ordered by critiques received (so that it's easy to find the under-commented ones)! More information below.
PRIZES/RATING
  • Award individuals too! MVP recognition.
    Mum's the word on this one - wait until prizes are announced for this contest first!
  • Rate based ONLY on quality (not quantity).
    Part of the fun of this contest (we feel) is the intensity of it! For this reason, we do want to encourage people to write a lot of comments! HOWEVER, we would like to stress that quality means significantly more than quantity. The possibility is still open of doing a version of the contest where quantity is controlled or doesn't matter at all.
  • Bonus points for rating empty deviations.
    The difficulty with this kind of incentive is that the early bird gets a pretty big worm - it will be hard to balance it for those that start later.
  • Bonus points for critiquing outside of your medium.
    We'll need to figure out how to implement it, but this is a great idea for encouraging more cross-media feedback!
  • Make the rubric more transparent.
    Good idea! We don't want it to be so obvious that it becomes a checklist - but we would like to talk a bit more about what we are looking for in your critiques!
  • Participation reward for number of critiques.
    There's no accounting for quality here! We like the idea of participation being rewarded, but have to figure out a good system for it first.
GENERAL
  • Greater variety (in medium).
    This is all dependent on who signs up! If you'd like to help promote it to the smaller communities, we would be very thankful!
  • Longer time limit than a week!
    Definitely something that we will be playing around with in the future (in both directions). Some events might be two weeks, while others might be 24 hours or less!



So what's the end result of this? We have a lot of wonderful suggestions and a lot of possible directions to take future contests! It's looking like each contest will be a little different. Variety is the spice of life right? So we'd like to keep it interesting by continuing to develop the structure as we go, and offering you different opportunities with each competition!

Some might be individual only, others might have a strong focus on teams! We might take one and split it based on medium, or run another one rewarding exploration outside your field! There are a lot of fantastic things to come at FeedbackFrenzy and we'd like to continue hearing your thoughts and ideas!
Lastly we'd like to talk about a big development that's been happening in the backroom in the past few days. Originally created to help with the rating process, ziinyu (with the guidance of parallellogic) has put together a method of quickly and efficiently gathering data around deviantART (specifically within this group). We are now capable of obtaining near real time data on the comments you are leaving! What does this mean? A number of things!
  • The next time we run this competition, we won't need you to keep track of your [links] to comments, we can find them automatically!
  • Since we can track which deviations are receiving critiques, we can help highlight those that are still in need of them!
  • We will be able to provide statistics/counts for the ongoing competition!
  • This also opens the door to help facilitate more complicated contest structures!

Don't forget, we have a new contest all about using the feedback you received! Before & After @ FeedbackFrenzy


Add a Comment:
 
:iconjamminjo:
JamminJo Featured By Owner Jul 17, 2012  Hobbyist Photographer
Added to #DevNews posting later today ~ July 17, 2012.
Reply
:iconaeirmid:
Aeirmid Featured By Owner Jul 17, 2012   Digital Artist
Thank you! :heart:
Reply
:icongrauweiss:
GrauWeiss Featured By Owner Jul 14, 2012
Thank you all for this wonderful opportunity. I received a lot of constructive critique and met quite a few interesting deviants. Thank you for the organization and for the way you took care of all things. Below is the answer to your questions:

1. The contest was highly original and something the community from dA needed. There are many contest which encourage you to be creative but there are far fewer which focus on giving feedback.

2. being paired with different artist resulted in being able to split up the work and meeting new people. I have a few new watchers now and watched myself other persons.

3. The balance was surprising. I usually give a lot of feedback and receive much fewer in return. This time it was the other way around: I received more feedback than I gave. :faint:

4. In comparison to other contest, this one was very well organized and it seems that you took care of all details. It was clear from the beginning what each of us had to do and how.

5. Favorite part of the week? I think it was the 2. July when you announced the rules. I was really looking forward to that as I was eager to start the contest :D

6. If I were admin ... Hmm ... I don't think there is anything I could / want to change: You provided guidelines to what & how we have to structure our critiques. You gave us examples. You divided the deviations in categories so that we could find our way easier. You even grouped us based on our profiles so that a team is made out of a variety of individuals, not all belonging to the same medium. So nope, I don't think there is anything left to change.

7. Will I participate again? Definitely. Surely. For certain. Yes :eager:
I can barely wait for the announcement ;)
Reply
:iconnominalfees:
NominalFees Featured By Owner Jul 12, 2012  Hobbyist Photographer
This was an AMAZING contest, and I had a great time being a part of it! I have to speak to a couple of these discussions questions first, then I think I have an idea or two.

So while being part of a team was a really cool idea, I felt like I actually didn't have much contact with my team over the course of the week. While I ended up sending a lot of reminder notes to people (make sure you're linking, guys!) weirdly enough, I didn't receive that much talk back. I think that oddly enough, dA is made in a way that it mostly supports and artist's interaction with individual artists or the world, and no real happy medium except groups. Our teams didn't fit any of those profiles, so I found that I didn't know my team very well at the end! If you guys could find some way around this, for teams to chat as a group, that would be awesome.

I don't think that choosing teams is a fair idea. There are new artists and old artists around dA, and we can't limit the younger ones who have less connections. Also, while anyone can give a great critique, as a general rule, your ability to critique improves with your understanding of artist's technique, which mostly comes with experience. Therefore, I think it's important that we have teams of random and mixed skill levels to balance this out.

I think the best part of this contest is it's a really good chance for people to put themselves out there as artists and get people who'll follow their work, mostly because it's such a streamlined process. I was so happy to see the amount of comments on the deviations I put in when this contest was over. It was a magnificent experience!

I will definitely participate in the next round.

Here are some things I have to insert opinion on:

:bulletblue: Don't add incentives. I was a feedback-oriented critiquer; I think I wrote under twenty critiques by the time the contest was finished, but while my critiques were few, they were thorough. I think if anything, incentive should be offered for better critiques, and in fact it already is: more points. :P Basically, I think incentive tips the scale unfairly. People will critique however they choose. That's better.

Actually, I think that's it. For now, at least. :D
Reply
:iconmiontre:
miontre Featured By Owner Dec 8, 2012  Hobbyist Photographer
Hey! :)
Just to let you know, in case you missed it - we've started the sign-up period for Feedback Frenzy 02! :la:
Reply
:icongabrielleisabeau:
GabrielleIsabeau Featured By Owner Jul 12, 2012  Professional Photographer
For me, teams were a huge part of it . I'm not the type of personal who can motivate myself, so having a team relying on my participation as well, really helped me with the effort I put into the contest . Had the team not been there, I honestly would have given up after 4 Critiques . Thanks to them, I pulled out 18 long, in-depth critiques.!

As for the 'balance', I'm not sure how many I got apposed to how many I gave . I know I received about 25+ comments, but I feel like the quality of them wasn't always there . A few exceptions were ofcaurse noticed, but overall, I feel like I was getting less thought-out comments than actual critiques :/ I had put every effort I had in giving my 18 critiques, & I just wish others had put as much effort into the ones they did for me .
This also follows a point my teammate had stated in a previous comment on here : about the quality over quantity . If a team put out 30+ poorly thought-out comments (each), than even if the quality isn't there, the points will surely add up for them anyways.? I'm not 100% sure how the grading is done, but if another team only manages 30- critiques between them, then it seems mathimaticaly unlikely, regardless of the quality, that they'll win .

That's my only concern really ...

If the contest were to happen again, I'll definitely participate . I think dA can benefit from as many of these types of community projects as possible :]
Reply
:iconmiontre:
miontre Featured By Owner Dec 8, 2012  Hobbyist Photographer
Hey! :)
Just to let you know, in case you missed it - we've started the sign-up period for Feedback Frenzy 02! :la:
Reply
:iconziinyu:
ziinyu Featured By Owner Jul 12, 2012  Student Interface Designer
Glad to hear your insight on the teams as motivation - that sort of thing is very useful for us to know! As for the scoring, ^SanguineVamp is our resident statistician, and she's put together a system where quality means significantly more than quantity. I don't want to go into too many details, but it's sort of like quality is the primary factor, and quantity is bonus points, or icing on the cake.

We have a few plans in the works to highlight quality even within this competition! Whether that means additional prizes, features, etc. - we don't want to reveal yet. One thing is for sure though, we won't let high quality critiques go unrecognized. :heart:
Reply
:icongabrielleisabeau:
GabrielleIsabeau Featured By Owner Jul 13, 2012  Professional Photographer
Glad to hear.! ^^
Reply
:iconkampfly:
kampfly Featured By Owner Jul 12, 2012  Student Artisan Crafter
update comment: my only problem is with the teams thing. i mean, i'm SUPER happy you guys came up with all these changes so fast, and they really sound like they'll improve the game, but the teams section is just hard to define. i think if we let people choose whether to be individuals or teams, then individuals are basically screwing themselves, because you'd always have more advantage with more people when it comes to numbers like this. also, i'm uncomfortable with the idea of choosing my own team, because i'm usually on the short end of that stick, where i try to form a group but most everyone's already in one ^^;

just some thoughts. hope you don't mind - i know you guys work hard!
Reply
:iconmiontre:
miontre Featured By Owner Dec 8, 2012  Hobbyist Photographer
Hey! :)
Just to let you know, in case you missed it - we've started the sign-up period for Feedback Frenzy 02! This time, we're trialing individual participation too :la:
Reply
:iconkampfly:
kampfly Featured By Owner Dec 9, 2012  Student Artisan Crafter
i would, but it's the week of finals for me :'( sorry!
Reply
:iconziinyu:
ziinyu Featured By Owner Jul 12, 2012  Student Interface Designer
Added stipulation, we would only run both individuals and teams simultaneously if they had a the potential for the same range of scores OR separate winning brackets. There might be a 1st 2nd 3rd for individuals and then a 1st place team for example. Or, it would be for a competition where we rate based purely on quality (average score, quantity doesn't matter) - this way an individual can score just as well as a team.

You're right though, it's a tricky problem and definitely one we want to give more thought to. :nod:
Reply
:icongrimface242:
GrimFace242 Featured By Owner Jul 12, 2012   Writer
Just reading through this update, I got an idea on a possible way to improve the next one.

Instead of having one fave folder with everything tossed, why not have various fave folders based on the different mediums? It would make it easier for deviants wanting to search by category and it would keep the amount of pages down.
Reply
:iconziinyu:
ziinyu Featured By Owner Jul 12, 2012  Student Interface Designer
We realized that this was the sort of thing we wanted to do about halfway through filling up the single favorites folder - alas it was the night before and too late to change! In the future though we will probably do just that.

In addition, we still want to promote journal style viewing - wall of thumbs style. It does make for a huge thing to scroll through, but scrolling is still much more user friendly than pagination. I'm working on a system for next time where we have three Sta.sh blogs (or actual posted ones).
  1. Deviations by Category (Medium)

  2. Sorted by Team

  3. Organized by Comments Received
This last one is my favorite, but it will take a bit of work - it would be something where the top of the list has received no comments, and the bottom of the list has received the most! We'd probably only be able to update it every 24 hours though.
Reply
:iconneurotype:
neurotype Featured By Owner Jul 12, 2012  Hobbyist General Artist
Whoa, fancy changes already :eager:

About the individual stuff...obviously doesn't apply to everyone but I do that anyway. O don't see how it's different from doing something everyone should be doing anyway, but with prizes added.

And yeah, people probably shouldn't be allowed to build their own teams. Maybe a partner qnd then the two of you are with others?
Reply
:iconziinyu:
ziinyu Featured By Owner Jul 12, 2012  Student Interface Designer
Agreed - and that's probably the way it should be. We don't want to incentivize it too much, honestly most of the reward is just in giving and receiving constructive comments.

As for putting teams together, I think combining pairs is an excellent idea! So you'd sign up with a partner and then be paired off with another twosome (or maybe combine three for a group of six). This way you already have someone you know to work with and depending on you! It also makes a great opening for a themed competition promoting collaboration.

+1 (Will add it to the list with the next update!)
Reply
:iconneurotype:
neurotype Featured By Owner Jul 13, 2012  Hobbyist General Artist
:eager: for sure!

Yeah, exactly--I hadn't even thought that far through it but there are a ton of options. You could require partners to enter for different media, too, so some balance is guaranteed. (Admittedly some people are pretty insular and tend to only know others within one community, but I think most people could critique at least two different areas.)
Reply
:iconsugar-h:
Sugar-H Featured By Owner Jul 12, 2012
you're all awesome, loved the idea of variety.. it pleases every one's taste I guess..;)
Hope I have enough time in next contest..:)
Reply
:iconziinyu:
ziinyu Featured By Owner Jul 14, 2012  Student Interface Designer
Definitely! :nod:

I'm glad you're looking forward to what we have coming up (hopefully you'll have time)! We'll be running them regularly, probably not monthly, but maybe quarterly if we can pull it off. :heart:
Reply
:iconsugar-h:
Sugar-H Featured By Owner Jul 14, 2012
That would be so great..;)
Reply
:iconmiontre:
miontre Featured By Owner Dec 8, 2012  Hobbyist Photographer
Hey! :)
Just to let you know, in case you missed it - we've started the sign-up period for Feedback Frenzy 02! :la:
Reply
:iconcrazydoggy:
crazyDoggy Featured By Owner Jul 12, 2012  Student General Artist
Can't wait for the next contest you guys host!! ^^
Reply
:iconziinyu:
ziinyu Featured By Owner Jul 14, 2012  Student Interface Designer
Awesome! Glad to hear it. :happybounce:
Reply
:icondierat:
dierat Featured By Owner Jul 12, 2012   Digital Artist
I like the idea of limiting the number of critiques that can be submitted per person for voting, but that could lead to an even larger bias where there are even more deviations not receiving attention. About giving bonus points for critiquing an untouched deviation or limiting the amount of critiques that count for a deviation, I would prefer that instead the focus is on discussing unmentioned material. That is, it's fine if you leave a critique on an image that has already been discussed as long as you say something new. I noticed that some people felt a lot of the critiques on their work were wasted because they were so repetitive. I also feel that we should encourage participants to read critiques left by others as it can be very educational (I personally learn a lot from reading critiques on other people's work). If the voting system didn't count points that have already been mentioned, that would make it more tedious to score, but that would also encourage participants to either search the piece for something fresh or look for deviations that have received less attention. Just my 2 cents ofc ;)
Reply
:iconziinyu:
ziinyu Featured By Owner Jul 12, 2012  Student Interface Designer
Agreed on all points - logistically though, you're right, that would be very difficult to score.

One of the ideas that we were toying around with was participant based rating. We originally planned on giving you the full rubric and having all of you send us the ratings for the comments you received. This ended up being even more complex though (ensure equal rating policies, making sure everything was rated, sorting through the notes that came in, etc.) so we dropped it and opted for admin based rating.

What if we did a combination of both? What if each participant can choose from the critiques they've received those that will be placed in the competition? Sort of a nomination system - they must submit at least one critique for every deviation of theirs that received any (so if they only got one critique on a deviation they must nominate that one). However, they can submit more if they choose - under the guidelines of selecting those that provide original information. If they received three comments about color theory, and one about composition, they'd pick the best color theory one, and the composition one, and nominate those. Basically we let you guys do the originality filter, and then we rate from there!

Of course we'd make all of this public, and knowledge that they are being selected based on originality would be a good incentive for people to read the existing comments and say something that hasn't been said from there.

Thoughts?
Reply
:icondierat:
dierat Featured By Owner Jul 13, 2012   Digital Artist
I think participant rating and nominating sounds great in theory, but as you mentioned, not all participants will perform the tasks asked of them (which is the problem with the team system as well - some people won't participate at all or will but not put their links together, etc). Then there's also the fact that this is a competition among the participants, and some participants will judge unfairly in the hopes of improving their chances (or they may feel slighted by a critical comment and respond very harshly to that one while speaking more highly of the complimentary responses) by giving low scores or nominating comments that are less constructive and would receive lower scores from admins. I imagine using participant nominations and having the admins score them would be less problematic than participant scoring, but anytime you place responsibility on the participants (especially in a competition of this scale), the chances of the system going wrong and impacting other participants increases.

About the originality thing, perhaps just limiting the number of critiques you can submit for voting and asking participants to only leave comments if they have something new to contribute would be enough. Of course not everyone would comply but it could make a difference. This time participants were instructed to not consider the previous comments at all, so a lot of people probably didn't even realize they were being repetitive. That and having a list featuring deviations that have received fewer comments could make a big difference.
Reply
:iconziinyu:
ziinyu Featured By Owner Jul 13, 2012  Student Interface Designer
Agreed - and that's ultimately one of the big reasons that we did away with the participant rating the first time, but thought I'd put it on the table. Reading through other's critiques will definitely be suggested, and the list of deviations by number of critiques is a certainty.

I think limiting the number of critiques people write is a great way to ensure that they only write the best ones that they can. A sort of a "you have five critiques, use them wisely". The biggest difficulty with this is that it goes completely counter to one of the other problems we are seeing, and that's the uneven distribution of feedback among participant entries. I think due to this, if there was a competition where we limited critiques, it would have to be one purely based on giving criticism and NOT receiving it in return. Perhaps one where there is no gallery of deviations, all of devART is a source.

Another option (though it means more work for us) would be to do the previously outlined plan, except have the admins do the nomination step as well. I only suggest it because we are finding that the rating process, with integrated rubric and database run calculations, is going much faster than we thought it would. If we only allowed participants two deviations, it wouldn't be unfeasible for the admins read through them all at nominate original ones.

Thoughts?
Reply
:icondierat:
dierat Featured By Owner Jul 14, 2012   Digital Artist
It would be fine if the admins did the nominations. That would actually be quite similar, I think, to simply scoring the critiques by originality to begin with, but instead of looking for original points they would be excluding those that they considered redundant and promoting original critiques on for final scoring. It's definitely something you could try, and I'd be really curious to see how it turned out.
Reply
:iconziinyu:
ziinyu Featured By Owner Jul 14, 2012  Student Interface Designer
Excellent! We'll definitely plan on incorporating it when we have a chance! :heart:
Reply
:iconvenry:
Venry Featured By Owner Jul 12, 2012  Student General Artist
I am so excited for the next one--sounds like you all have fantastic things planned out!

1. My overall impression of the contest: very ambitious, but extremely well organized. It was delivered as expected! I thoroughly enjoyed participating. :clap:

2. Being paired with different artists is idea, sounds like a great idea... :(
but two of our group members dropped out in the middle of the contest and didn't bother to contact us (the remaining two). It was disappointing on principle, because we worked really hard on our critiques!

3. For me, the balance between giving and getting was perfect... it pretty much evened it out. I replied to two critiquers with critiques of my own, and tried to find deviations that didn't already have critiques. :dance:

4. Compared to other contests, this seems like it involves the community a lot more. I learned how to critique as well! :w00t: Very useful for every participant, which is rare in a contest.

5. My favorite part of the week the beginning, when everyone was in a frenzy! We were all psyched and couldn't wait to start. It took a while for me to get into a rhythm, but it turned out great. :glomp:

6. Lol :X I'm not responsible enough to be admin--but I really like the ideas that have already been suggested. (Especially doing the teams differently)

7. Count me in already ;)
Reply
:iconmiontre:
miontre Featured By Owner Dec 8, 2012  Hobbyist Photographer
Hey! :)
Just to let you know, in case you missed it - we've started the sign-up period for Feedback Frenzy 02! :la: And this time, we're trialing individual participation - so you won't be let down by any team members dropping out! ;)
Reply
:iconziinyu:
ziinyu Featured By Owner Jul 14, 2012  Student Interface Designer
Glad to hear it, thank you so much for the feedback. :)
Reply
:iconspoonerdog123:
spoonerdog123 Featured By Owner Jul 12, 2012  Hobbyist Writer
1. What was your overall impression of the contest? Did you like enjoy being a part of it?
I really enjoyed the contest - it was great to see people giving great comments and feedback. I'd love to see more of this sort of thing! :D

2. Teamwork was a big piece of this! What did you think of being paired with different artists?
Well, our lot just decided to go running around critiquing whatever we liked - it wasn't really a "Right, you go critique these things, and I'll do those" sort of thing. We were basically four individuals - under the Team 10 banner, but that was about as far as "team organization" went! I feel that perhaps making some ruling like "Only ONE member of each team can critique a given deviation" would have encouraged us to work better together, personally.

3. This contest was about both giving and receiving feedback - how was the balance? Well, I couldn't help but notice that whilst some deviations had a LOT of feedback by the end of the contest, some had no critiques, and some only had one or two on them (and that included some of mine). I deliberately went around towards the end of the time period giving out critiques to those who had none or one, but I doubt other people did. I would have liked to have seen critiques distributed more evenly next time - would it be possible to have a list of deviations, listed from the ones with the least critiques to the ones with the most?

A good way of working out how many critiques a deviation has might be to search for users who have commented/critiqued the deviation and have registered as entrants. The bot would only count ONE unique username as a hit (so multiple comments by the same user wouldn't be read as multiple critiques!)

4. How did this experience compare to other competitions you've seen on deviantART? Well, it's a lot more active - and the idea is that EVERYONE gets something out of it! I love that aspect of this comp!

5. What was your favorite part of the week? Talking to people about the critiques that they'd given me/I'd given them! I love discussing that sort of thing...

6. Your turn to be admin! What would you do differently? NOTHING. Guys, you did a brilliant job - there'll always be room for improvement of course (nothing's perfect), but I do know that I wouldn't be able to do a better job.

Although... Maybe you could point out some good examples of critiques, have them in your Featured folder or link to them in your journals? (with people's permission of course). I'd love to know a bit more about what you guys are looking for.

Other than that... I don't really have any other suggestions for you guys. Keep up the good work!

7. Next time we run this contest, will you play again? Yes, without a doubt. Can't wait!
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:iconziinyu:
ziinyu Featured By Owner Jul 14, 2012  Student Interface Designer
We kicked around with the idea of having only a single member of each team being allowed to critique a deviation - but eventually ended up not doing so in order to promote multiple perspectives on each piece. It sounds like a really fun idea to promote teams though!

What if we made it a little more structured than that? Proposal - each individual submits a single deviation to the gallery to be critiqued. In order for a group to qualify they as a group must critique every single deviation in the gallery. Example, 100 participants in groups of 5 - if they evenly distribute the deviations each person in a team must do 20. We'd give you maybe a full two weeks to organize and write them all. The rewards would possibly be given with ratings additionally, or maybe just receiving a set reward for competing the challenge.

Anyway, just an idea and throwing it out there. :nod:

As for searching comments, that's exactly what we just got set up about a week ago! We have a bot run through all the deviations and cross reference them with the user list, only allowing unique entries. We put it together for the next competition and have been using it to double check and make sure no entries were missed. We'll be using it to generate a journal that has the deviations sorted by comments received (updating it every 24 hours).

We will definitely be featuring critiques in the weeks to come.

Thank you so much for the feedback! :meow:
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:iconspoonerdog123:
spoonerdog123 Featured By Owner Jul 15, 2012  Hobbyist Writer
Yeah - I can see where you're coming from with that.

That's a good idea, actually - and it would probably have teams working together better as teams, too (having to critique every item in the gallery would also solve the balance issue with a lot of people commenting on a few deviations, XD!). *considers* You know, I really would like to see that one implemented - it pretty much addresses all the issues I had with the first contest!(And the best bit? If you ran the contest with 20 groups, you'd be looking at each deviation getting 20 awesome critiques, assuming every team qualifies - not all teams would end up nailing all the deviations, but you'd still have a more even spread - maybe between 14 and 18 critiques for everyone! :heart:)
I would say this: Set a reward for everyone who completes the challenge, and also set rewards for best critiques. It would encourage people to leave good feedback! :D

Ah, all right then!

No problem - thanks for listening!
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:iconaisforinterval:
AisforInterval Featured By Owner Jul 12, 2012  Student Digital Artist
That sounds a LOT more appealing. Having a lot of different contests, for single or teams, being able to see which ones haven't gotten feedback, different time limits, it's all a lot more flexible, and it gives you a lot more freedom of choice.

The Flash Feedback and the Critique-Off confuse me a little though.

Flash Feedback- Call me closed minded/inexperienced, but... how do you critique in a group? ._.;;;

Critique-Off- Is it where all the people on the team are only isolated to each others deviations to critique?
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:iconziinyu:
ziinyu Featured By Owner Jul 14, 2012  Student Interface Designer
Great! I'm glad those sound like good directions. :nod:

As for the activities, they would be additional sort of exercises to run concurrently with the main competition - with the focus of developing communication within the group. Each activity would generate comments that would go towards the contest, and maybe have an additional participation prize for those that took part in it.

The flash-feedback challenge mimics the idea of group critique as found in an academic environment. This is where artists together critique a work (or series of works) by bouncing ideas off of each other and hearing many perspectives at once. In the competition this would be about having all team members critique the same piece. This can happen through comments (with each participant referencing and working off of the feedback of their teammates), but ideally it would be through a more direct form of discussion. What would be best is setting it up through the devART Chat Network. Here's a quick example of the sort of discussion feedback that happens in a chat critique [link] (this was from last week's open critique in #ProjectComment).

The critique off would involve groups pairing up and specifically critiquing each other's work (in addition to the rest of the contest). So each member of team A would critique a member of team B (equally, so everyone receives and writes one critique). Then we'd rate those comments first and determine which team won that little duel.

These would be presented as sort of extra credit challenges in some of the journals that we post during the week.
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:icontom-girl5973:
tom-girl5973 Featured By Owner Jul 11, 2012  Hobbyist General Artist
1. My overall impression was that this contest was GREAT! I had so much fun critiquing and receiving feedback, and i really cannot wait for the next time this contest runs! :eager:

2. I loved the idea of being paired up with other artists, although i didn't feel like i really got the opportunity to KNOW them before the start of the competition. It was just a quick hello and intro, however i do look forward to meeting them now :D

3. I feel like the balance of giving and receiving (For me at least) was perfect. I received LOTS of very kind, honest, and helpfull feedback, and worked extremely hard to give back as much as i received :D

4. This was my first competition on here, and it was a BLAST!

5. My favorite part had to have been being able to meet so many other artists and view so much talent and phenominal art!! :D

6. I can't think of a single thing that i would do differently :D Great job to all of the admins! :clap:

7. I AM SO COMING BACK FOR ROUND 2!!!!! I can't wait for this contest to be run again! :eager: :iconyaaayplz:
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:iconmiontre:
miontre Featured By Owner Dec 8, 2012  Hobbyist Photographer
Hey! :)
Just to let you know, in case you missed it - we've started the sign-up period for Feedback Frenzy 02! :la:
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:icontom-girl5973:
tom-girl5973 Featured By Owner Dec 8, 2012  Hobbyist General Artist
oh thanks so much for letting me know!! :D
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:iconmiontre:
miontre Featured By Owner Dec 8, 2012  Hobbyist Photographer
No problem! :D
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:icontherealjonathan:
therealjonathan Featured By Owner Jul 11, 2012  Hobbyist Photographer
Yeah, I think it was pretty awesome, I got a lot of feedback on my work and I was able to give feedback to others.
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:iconziinyu:
ziinyu Featured By Owner Jul 14, 2012  Student Interface Designer
Great, glad to hear it. :meow:
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:iconzenetianpandaz:
ZenetianPandaz Featured By Owner Jul 10, 2012  Hobbyist Photographer
1. This contest was really awesome; I found it to be a great way to get people to really give good comments, and to interact more with others :D I find that when I see a piece that I like, I just favorite and/or write a short comment, but this got me giving real feedback and participating more in deviantart :D

2. Perhaps in terms of teamwork, we didn't exactly discuss much since we were pretty much doing most of the stuff on our own, but it's still good to be paired up in teams :)

3. I think the balance was pretty good, I didn't expect to receive so much feedback! But I think it worked out very nicely :)

4. I think this competition was really nice since you actually had to interact and be part of it, and not just submit a piece of artwork or something. I think everyone gained from it, more or less :)

5. I really enjoyed writing the first few critiques especially, because I felt like I got a little bit better each time and it was a whole lot of fun. But the entire contest was super awesome :D

6. Maybe make the teams a bigger part? I'm not really sure here :P I loved the contest overall :)

7. Of course! :D Hopefully I can have more time to write better critiques and more of them; it's a great contest and a lot of fun to participate in :)
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:iconmiontre:
miontre Featured By Owner Dec 8, 2012  Hobbyist Photographer
Hey! :)
Just to let you know, in case you missed it - we've started the sign-up period for Feedback Frenzy 02! :la:
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:iconzenetianpandaz:
ZenetianPandaz Featured By Owner Dec 8, 2012  Hobbyist Photographer
Thanks so much for letting me know! :D
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:iconhixateez:
Hixateez Featured By Owner Jul 11, 2012  Hobbyist Traditional Artist
Thank you for sharing your opinions with us:aww:
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:iconerinm31:
ErinM31 Featured By Owner Jul 10, 2012
1) I LOVED it - a very rewarding experience! :love:

2) Honestly the team part didn't work the best for us since some people... disappeared, but since "winning" was not the main point of this contest, it was still a terrific experience for those of us who participated! :highfive:

3) I have no complaints and am very grateful for all the quality feedback that I received! :thanks: However, it seems that some of the people who signed up did not participate in the feedback. :no: I don't know what realistically could be done about that however. :shrug:

4) One of the best, and I try to participate in as many contests as I have time for! ;) The best contests are always those where participation is it's own reward and you are challenged to learn and grow.

5) The whole thing! =D I loved checking my messages and finding great feedback! :heart: And it was very rewarding to hear when a critique that I had left was helpful! :heart:

6) I think the emphasis in scoring should remain on the quality of the critiques, but perhaps there could be a bonus for leaving a quality critique on a work that had not yet received one, or received below a certain number, to encourage people, especially toward the end of the week, to seek out deviations that had not yet received much feedback.

As someone else has mentioned, if the artist includes questions/concerns about their work in the description, this helps with the feedback. I would also encourage people to submit WIPs or pieces that the artist isn't happy with but is unsure how to improve. Critiquing works like this is easier and, I think, most helpful for the artist. Or maybe I shouldn't critique works that I think are perfect, lol. ;P

I saw a message about changing what artworks could be critiqued in a given day. I sincerely hope that you do not do this. I usually look at the artwork initially a day or so before I actually critique it.

7) Absolutely!!! :squee:
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:iconmiontre:
miontre Featured By Owner Dec 8, 2012  Hobbyist Photographer
Hey! :)
Just to let you know, in case you missed it - we've started the sign-up period for Feedback Frenzy 02! :la: This time, we are trialing individual participation! So no disappearing people ;)
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